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Категория: Computer Graphics - Game Programming |
![]() >Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how
Категория: Computer Graphics - Game Programming |
![]() >Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using
Категория: Uncategorized |
![]() Apress - Beginning iPhone Games Development Description : iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. Youa??ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling, the second edition of Apressa??s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, theya??re serious business. With this book, youa??re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing What youa??ll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Download : Code: http://www.filesonic.com/file/1028670841
Категория: Uncategorized |
![]() Code in the Cloud Programming Google App Engine Code in the Cloud Programming Google App Engine Code in the Cloud Programming Google App Engine Cloud services are an exciting opportunity for developers: the cloud is a platform for creating services, a new kind of application that can reach more users, and provide those users with more capabilities than a desktop application ever could. Building applications as cloud services also makes them scalable: cloud applications can easily and smoothly adapt from running on a single computer for a single user to running on thousands of computers for millions of users. Code in the Cloud will teach you what a cloud service is, and how it differs from traditional applications. It shows you how to build a cloud service by taking advantage of the services that AppEngine makes available to you, and by using iterative development of a simple application to guide you through the different aspects of AppEngine development, using either Python or Java. Release Name: Apress.-.Beginning.Android.Games.2011.RETAiL.eBOOk-rebOOk Size: 2.23MB You can download my files as a free user premium account not needed. 1gb limit set. Code: http://www.filesonic.com/file/1014710051/Pragmatic.-.Code.in.the.Cloud.Programming.Google.App.Engine.2011.RETAiL.eBOOk-rebOOk.rar
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![]() Videogame.Programming.and.Hacking.EBooks-TL 3D Game Engine Design 3D Game Programming 3D GameStudio - A4 WDL Scripting Tutorial 3D Lighting History _Concepts & Techniques 3D Math Primer for Graphics and Game Development A Theory of Fun for Game Design Addison Wesley - Software Engineering and Computer Games Advanced 3D Game Programming with DirectX 9.0 Advanced Graphics Programming Techniques Using OpenGL APress - Introduction to 3D Game Engine Design Using DirectX 9 and CSharp APress - .NET Game Programming with DirectX 9.0 Apress - Learn VB.Net Through Game Programming Charles River Media - Secrets of the Game Business Coriolis - Cutting Edge Direct 3D Programming David Joffe's - Guide to Programming Games with DirectX Developing a 2D Game Engine Using DirectX 8 Direct3D DirectX 3D Graphics Programming Bible For Dummies - C Game Programming For Dummies 2 For Dummies - Java Game Programming for Dummies Game Console Hacking Game Development & Production Fly Gameboy Advance Programming Manual v1.1 GameDev.net - Game Programming 101 - Part 1 GameDev.net - Game Programming 101 - Part 2 IDG Books - DirectX 3D Graphics Programming Bible Inside Direct3D Kluwer Academic Publishers - The Theory of Search Games & Rendezvous Managed DirectX 9 Kick Start - Graphics and Game Programming McGraw Hill - Ultimate Game Design Building Game Worlds Microsoft Press - C# Game Programming For The Absolute Beginner Microsoft Press - DirectX 9 Programmable Graphics Pipeline Microsoft Press - Fundamentals of Audio and Video Programming for Games Microsoft Press - Inside Direct3D New Riders - Andrew Rollings and Ernest Adams on Game Design New Riders - Beginning Math and Physics for Game Programmers New Riders - Chris Crawford on Game Design New Riders - Core Techniques and Algorithms in Game Programming New Riders - Creating Emotion in Games New Riders - Designing Virtual Worlds New Riders - Developing Games in Java - Code Companion New Riders - Developing Games in Java New Riders - Developing Online Games - An Insiders Guide (2003) New Riders - Developing Online Games - An Insiders Guide - 2003 New Riders - Developing Online Games New Riders - Game Coding Complete New Riders, Beginning Math And Physics For Game Programmers (2004) Ddu Shareconnector New.Riders.Game.Character.Development.with.Maya.No v.2004.eBook-LiB OpenGL Game Programming OpenGL Super Bible OReilly.Retro.Gaming.Hacks.Oct.2005 Paraglyph Press - Game Coding Complete Premier Press - 2D Artwork and 3D Modeling for Game Artists Premier Press - 3D Game Programming All in One Premier Press - AI Techniques for Game Programming Premier Press - Beginners Guide To DarkBasic Game Programming Premier Press - Beginning C++ Game Programming Premier Press - Beginning Direct3D Game Programming, 2nd Edition Premier Press - Beginning OpenGL Game Programming Premier Press - Data Structures for Game Programmers Premier Press - Direct 3D Game Programming, Beginning Premier Press - Focus On 3D Models Premier Press - Focus On 3D Terrain Programming Premier Press - Focus On Photon Mapping Premier Press - Focus On SDL Premier Press - Game Developer's Market Guide Premier Press - Game Programming All in One Premier Press - Game Programming with Python, Lua, and Ruby Premier Press - Mathematics for Game Developers Premier Press - MUD Game Programming Procedural Clouds Queue Publishing - Game Development Serious Business Serious Coding Real Time Cloud Rendering for Games Sams Publishing - Beginning 3D Game Programming Sams Publishing - Managed DirectX 9 Kick Start Graphics and Game Programming Sams Publishing - Teach Yourself Game Programming in 24 Hours - 1st Edition Sams Publishing - Tricks of the Windows Game Programming Gurus - 2nd Edition Texturing & Modeling - A Procedural Approach - 3rd Edition Tricks Of The Windows Game Programming Gurus -Fundamentals Wiley - Extreme Tech Hacking Video Game Consoles (2005) Wordware Publishing - DirectX 9 Audio Exposed - Interactive Audio Development Wordware Publishing - Game Design Foundations Wordware Publishing - Introduction to 3D Game Programming With DirectX 9.0 Wordware Publishing - Strategy Game Programming with DirectX 9 Wordware Publishing - Vector Game Math Processors DOWNLOAD: Code: http://www.filesonic.com/file/1028299664/Videogame.Programming.and.Hacking.EBooks-TL.rar PASSWORD: 12345 * If you want to download faster,you can buy premium account ** If you like my post, please give me a reply, in this way you will keep this thread alive THANKS!
Категория: Computer Graphics - Game Programming |
![]() >Kohler's "Retro Gaming Hacks" is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of Web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks >
Категория: Miscellaneous Software |
![]() >Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with "Beginning Mobile Phone Game Programming"! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. "Beginning Cell Phone Game
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![]() Game Design eBooks Mega Pack Big pack of ebooks for game developers. List of files: 3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf 3D Game Engine Architecture.pdf 3D Game Engine Design .pdf 3D Game Engine Programming .pdf 3D Game Programming All In One.pdf 3D Geometry Tuts.rar 3D Math Primer for Graphics and Game Development Souce Code.rar 3D Math Primer for Graphics and Game Development.pdf 3ds Max 2009 Beyond the Basics.rar 3DS Max 2009 Bible.pdf 3DS Max 2009 Essential Training.rar 3ds Max 6 Bible.pdf A First Course in Linear Algebra.pdf A Theory Of Fun In Game Design.pdf Adobe Creative Suite 2 Classroom In A Book.chm Adobe GoLive CS2 Classroom in a Book.chm Adobe Illustrator CS2 Classroom in a Book.chm Adobe InDesign CS2 Classroom in a Book.chm Adobe Photoshop CS2 Classroom in a Book.chm Advanced 3D Game Programming All in One.pdf Advanced 3D Game Programming with DirectX 9.0.pdf Advanced Animation with DirectX.pdf Advanced Graphics Programming Techniques Using Opengl.pdf Advanced Graphics Programming Using OpenGL.pdf Advanced WinSock Multiplayer Game Programming Multicasting.pdf AI for Game Developers - David M. Bourg, Glenn Seeman.pdf AI for Game Developers Examples.rar AI For Game Developers.pdf AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm AI Game Development.chm AI Game Engine Programming.pdf AI Game Wisdom.pdf Algorithms And Networking For Computer Games.pdf Animating Real-Time Game Characters.pdf Artificial Intelligence for Games Source Code.rar Artificial Intelligence for Games.pdf Beginning 3D Game Programming.chm Beginning C# Game Programming Source Code.rar Beginning C# Game Programming.pdf Beginning C++ Game Programming.pdf Beginning C++ Game Programming.chm Beginning Direct3D Game Programming, Second Edition.pdf Beginning DirectX 9.pdf Beginning Game Art In 3DS Max 8.pdf Beginning Game Audio Programming.chm Beginning Game Level Design.pdf Beginning Game Programming.pdf Beginning Math and Physics for Game Programmers .chm Beginning Math and Physics for Game Programmers.chm Beginning OpenGL Game Programming Source Code.rar Beginning OpenGL Game Programming.pdf C++ Module I.pdf C++ Module II.pdf Character Development and Storytelling for Games.pdf Chris Crawford on Game Design.chm Collision Detection in Interactive 3D Environments.pdf Computer Gaming World - Mar 2006.pdf Computer Organization And Design The Hardware Software Interface.pdf Core Techniques And Algorithms in Game Programming.chm Core Techniques and Algorithms in Game Programming.pdf .................................................. ........... The Official Guide to Learning Opengl Programming.pdf The Official Guide to Learning OpenGL, Version 2.1.pdf The Official Guide to Learning OpenGL.pdf Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf Tricks of the Windows Game Programming Gurus, Second Edition.chm Ultimate Game Design Building Game Worlds.pdf Using Opengl In Visual C++.pdf Vector Game Math Processors Source Code.rar Vector Game Math Processors.pdf Visualizing Quaternions.pdf Zen of Graphics Programming - Michael Abrash.rar Password: 1984 Important: Buy premium account for high speed and parallel downloads!!! Download Links: Code: http://www.filesonic.com/file/1028073741/Game.Design.eBooks.Pack.part01.rar http://www.filesonic.com/file/1028073751/Game.Design.eBooks.Pack.part02.rar http://www.filesonic.com/file/1028073761/Game.Design.eBooks.Pack.part03.rar http://www.filesonic.com/file/1028073771/Game.Design.eBooks.Pack.part04.rar http://www.filesonic.com/file/1028073781/Game.Design.eBooks.Pack.part05.rar http://www.filesonic.com/file/1028073791/Game.Design.eBooks.Pack.part06.rar http://www.filesonic.com/file/1028073801/Game.Design.eBooks.Pack.part07.rar http://www.filesonic.com/file/1028073811/Game.Design.eBooks.Pack.part08.rar http://www.filesonic.com/file/1028073821/Game.Design.eBooks.Pack.part09.rar http://www.filesonic.com/file/1028073831/Game.Design.eBooks.Pack.part10.rar http://www.filesonic.com/file/1028073841/Game.Design.eBooks.Pack.part11.rar
Категория: Magazine |
![]() Infinity Gaming magazine - May 2011English | PDF | 40 pages | 30.27 MbFileSonic.com | DepositFiles.comWelcome to my Blog
Категория: General |
![]() >"Simplified book on Search Engine Optimization" The objective of this book is to help you to improve the ranking of your website in all the major search engines like Google, Yahoo and MSN, so that you can increase your sales. This book contains practical and effective tips to optimise your website. You
Категория: Uncategorized |
OReilly - HTML5 Canvas 2011 RETAiL eBOOk-rebOOk | 4.61 MBNo matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.Whether you currently use Flash, Silverlight, or just HTML and javascript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development. THIS BOOK COVERS : Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Go mobile: port Canvas applications to iPhone with PhoneGap Explore ways to use Canvas for 3D and multiplayer game applications DOWNLOAD :http://www.filesonic.com/file/1008598911
Категория: General |
![]() >A very well-designed web site is useless if no one can find it on the web. If your company is going to succeed on the web, optimizing your site for search engine visibility is a must. Especially since it is the telephone book of the now, not the future. This book is written by the two most noted and
Категория: Computer Graphics - Game Programming |
![]() >Part of the new GameDev.net series, "Advanced Game Programming: A GameDev.net Collection" features a compilation of the best intermediate to advanced game programming articles from GameDev.net on topics such as advanced scripting, C++ debugging, precalculated pathfinding, 3D matrix math, and more, chosen
Категория: Technical |
![]() Smashing eBook Super Bundle #1-8 - RETAIL1 rar | 368.8 MB | PDF | MOBI | ePubThe Smashing eBook Bundle contains the following eBooks:“ * Smashing eBook #1: Professional Web Design Smashing Media GmbH | ISBN: 978-3-943075-02-1 | 242 pages | english * Smashing eBook #2: Successful Freelancing for Web Designers Smashing Media GmbH | ISBN: 978-3-943075-05-2 | 263 pages | english * Smashing eBook #3: Mastering Photoshop for Web Design Smashing Media GmbH | ISBN: 978-3-943075-00-7 | 178 pages | english * Smashing eBook #4: Mobile Design for iPhone and iPad Smashing Media GmbH | ISBN: 978-3-943075-01-4 | 304 pages | english * Smashing eBook #5: How to Create Selling E-Commerce WebsitesSmashing Media GmbH | ISBN: 978-3-943075-04-5 | 266 pages | english * Smashing eBook #6: Getting the Hang of Web TypographySmashing Media GmbH | ISBN: 978-3-943075-07-6 | 242 pages | english * Smashing eBook #7: Professional Web Design Volume 2Smashing Media GmbH | ISBN: 978-3-943075-09-0 | 280 pages | english * Smashing eBook #8: Mastering Photoshop for Web Design Volume 2Smashing Media GmbH | ISBN: 978-3-943075-12-0 | 216 pages | english * The Smashing Book #1: Digital Edition”Smashing Media GmbH | ISBN: 978-3-943075-06-9 | 379 pages | englishAll Smashing eBooks are available as PDF format, ePub or Mobipocket.They are not protected by DRM.MORE INFOhttps://shop.smashingmagazine.com/smashing-ebook-superbundle8-intl.htmlDOWNLOADhttp://www.filesonic.com/file/1004727034/smashing-ebook-super-bundle_1_8.zipNO MIRRORS PLEASE
Категория: General |
![]() >Advanced Search Engine Optimization Tactics and Techniques.
Категория: Entertainment & Games |
![]() >Title Selling PointsSales Ranking: ** - Detailed specs on all vehicles - Tips for exploring and racing through each assive environment - Style suggestions for scoring big with profile points - Job descriptions of the five main career paths available - Indispensable single-player, multiplayer, and
Категория: Technical |
![]() ebook - Maximum Securityebook - Maximum Security | N/A | 2011-04-16 | 1 pages | English | PDFDownloadhttp://www.filesonic.com/file/551309811/ebook_-_Maximum_Security_-_A_Hackers_Guide_to_Protecting_Your_Internet_Site_and_Network.pdf**** No Mirrors below, please! Follow Rules! ****
Категория: Entertainment & Games |
![]() >Title Selling Points Sales Ranking: ** - Complete walkthrough of more than 40 levels, through 8 different environments - Tactics to defeat all enemies, including the new boss, N.Trance - Tips on single-player action and multiplayer fighting - Strategies for unlocking secret levels and characters
Категория: Electronic Commerce |
![]() >This book presents comprehensive mathematical models of turbine-generators, HVDC and FACTS controllers, and small signal analysis of SSR. The emphasis is on the analysis using linearized models. Both damping torque and eigenvalue analysis are covered. Also included are the basic concepts of SSR interactions
Категория: Computer Graphics - General |
![]() >"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such |
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